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Thread Statistics | Show CCP posts - 41 post(s) |

Summer Isle
Autumn Industrial Enterprises
92
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Posted - 2014.10.01 19:38:00 -
[1] - Quote
CCP Greyscale wrote:Does this make it too difficult for new pilots to get out into 0.0? Yes, it probably does. We are going to look at this tomorrow to try and make this easier. Make it so you can only change stations if your clone is currently an Alpha clone, but you can only upgrade your clone if you're currently in the station with it. A new character, still in their Alpha clone, could jump into nulsec without difficulty (or anywhere, for that matter), but an older character will either have to sacrifice some SP, or will have to hoof it the long way. |

Summer Isle
Autumn Industrial Enterprises
92
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Posted - 2014.10.01 20:11:00 -
[2] - Quote
Carribean Queen wrote:This has got to be one of the most idiotic things I have ever seen done to this game.
How about doing this instead.
Make New Eden Bigger, as in spread out the distances between the systems more to give it the appearance of actual space instead of the shoebox you think we live in?
Jump Fatigue? Is this another of Fozzie's stupid ideas?
Yes, my ship gets tired or my UNDYING CHARACTER GETS TIRED of using a jump drive.
Really? WTF.
Just nerf jump drives to 5LY max range and leave the fuel as is so it's even more expensive for smaller corporations and alliances to 'force project' while the really large alliances keep horfing up moon goo and don't care about the cost of fuel etc.
CCP, you need to remove your head from your anal canal. Your "UNDYING CHARACTER" is but a single person on the whole of the ship. While you, the captain, may be immortal, it doesn't necessarily mean you don't get fatigued, worn out, or otherwise, weakened, but as well, your ship has a crew who may not be as capable of handling the forces from the jump as well as a capsuleer. |

Summer Isle
Autumn Industrial Enterprises
94
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Posted - 2014.10.01 23:00:00 -
[3] - Quote
Harvey Skywarker wrote:you'll be bankrupt by christmas CCP Despite the wishful beliefs of much of nulsec, nulsec isn't the majority of players. |

Summer Isle
Autumn Industrial Enterprises
94
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Posted - 2014.10.01 23:03:00 -
[4] - Quote
FalconX Blast wrote:This thread is some of the best content generation to come from CCP :-) This dev blog has increased the CFC smug to dangerous levels, our egos really didn't need this buff, but thanks!  CFC / Goon opinions are actually quite split, with some screaming bloody murder and threatening to unsub, while others claiming that it only reinforces their dominance. |

Summer Isle
Autumn Industrial Enterprises
94
|
Posted - 2014.10.01 23:14:00 -
[5] - Quote
Ice Dealer wrote:Catt Stevens wrote:Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building . It's 23:00 in iceland. I wonder how well CCP employees are sleeping. And how many blue posts have we had in here today? Like two after the first page? There were 20 blueposts as of Greyscale's post, here, when he said he was going home. |

Summer Isle
Autumn Industrial Enterprises
94
|
Posted - 2014.10.01 23:20:00 -
[6] - Quote
Be4st wrote:I sense free nullsec pockets popping up pretty soon.
Also WTB Avatar 1 bil WTB Avatar, 1.01 bil! |

Summer Isle
Autumn Industrial Enterprises
94
|
Posted - 2014.10.01 23:21:00 -
[7] - Quote
Ice Dealer wrote:Summer Isle wrote:Ice Dealer wrote:Catt Stevens wrote:Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building . It's 23:00 in iceland. I wonder how well CCP employees are sleeping. And how many blue posts have we had in here today? Like two after the first page? There were 20 blueposts as of Greyscale's post, here, when he said he was going home. Hard to keep up. Need "Show all blueposts" button. If you click on the blue banner on their icon, it'll take you to the next bluepost (just the banner, though, not their actual picture). It makes it quite easy to keep up with the blueposts that way. |

Summer Isle
Autumn Industrial Enterprises
94
|
Posted - 2014.10.01 23:23:00 -
[8] - Quote
MASSADEATH wrote:Retar Aveymone wrote:Summer Isle wrote:FalconX Blast wrote:This thread is some of the best content generation to come from CCP :-) This dev blog has increased the CFC smug to dangerous levels, our egos really didn't need this buff, but thanks!  CFC / Goon opinions are actually quite split, with some screaming bloody murder and threatening to unsub, while others claiming that it only reinforces their dominance. to be fair our intelligent enemies are agreeing this reinforces our dominance it is not just us saying it Says the goons who have been instructed to "quote" "When confronting the enemy on the forums, many of whom will be thinking that the CFC will be made less secure by these changes somehow, make sure to adopt a posture of smug satisfaction about the inherent superiority" this is the actual stuff the metagaming CFC lengths they go too.... its all pure BS even if the CFC had to eat pure crap... they would put on a **** eating grin, and say it tastes great you have to understand that they are all controlled and they drink the CFC/Goon coolaid everyday They're playing a game, and it's the same game as you. They're just playing by different rules. I think "Calvinball" would be quite an apt description for all of it.
And, honestly? It's a hilariously-enjoyable game to watch, regardless of which side you're on. The dynamics between all of the entities is incredible. |

Summer Isle
Autumn Industrial Enterprises
97
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Posted - 2014.10.02 12:19:00 -
[9] - Quote
I like your post except for this one point:
Schluffi Schluffelsen wrote:npc systems in all regions
Having NPC systems in all regions would make things worst than they are now, as it would mean that the entrenched coalitions would have bases where they could never be forced out of. Sure, other players could base out of it, as well, but when you have the critical mass that the existing coalitions do, you're not going to have much of a chance when they're in the same station / system as you. |

Summer Isle
Autumn Industrial Enterprises
97
|
Posted - 2014.10.02 21:11:00 -
[10] - Quote
Roman Lynch wrote:(Also, convo me in game if you want to start a small alliance and take some space!) But you're already in a small alliance ;) |
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Summer Isle
Autumn Industrial Enterprises
97
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Posted - 2014.10.02 21:53:00 -
[11] - Quote
Polo Marco wrote: a system with less than 5 active players (docked or in space..avg for 24hrs) and no industry/military/strategic index of at least one should cost ONE THOUSAND TIMES the base for every CONCORD sov bill to be paid.
ACTIVE systems, on the other hand...... with lets say.. over 30 pilots and with ANY index at 4 or higher, would pay the base costs for all facilities.
On something like this (not that I'm agreeing or disagreeing), instead of using arbitrary numbers, you could simply use a sort of inverted form of the industry index: As activity occurs that would generate fees, bounties, or anything else paid out either to or from NPC activity, the cost of a system is decreased (lore-based reason: CONCORD takes its cut to pay for communications systems, etc, so with lower activity, CONCORD needs more ISK from the alliances to cover everything). |

Summer Isle
Autumn Industrial Enterprises
99
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Posted - 2014.10.03 00:12:00 -
[12] - Quote
Bezdar22 wrote:playing eve for abt 5 years now... i think its a good time to look for something else .. may be take out that cute girl next door is a good idea.. good bye EVE Send me your stuff, eh? I'm a cute girl (too dirty to be the next-door type, though), and even though he plays EVE, my boyfriend doesn't give me anything (and as often as not, my industry is funding his PvP). |

Summer Isle
Autumn Industrial Enterprises
100
|
Posted - 2014.10.03 00:17:00 -
[13] - Quote
Ronin Silfar wrote:Quote:You WILL loose at least 30% of the Playerbase. Man cannot count how many times similar statements have been made. May I please direct your attention to exhibit A: http://en.wikipedia.org/wiki/Eve_Online#SubscribersAnyone who thinks these changes are being made without serious and rational forethought need to confirm that their IQ is above room temperature. Just like any other major change in EVE there will be growing pains, and iterations. No amount of QQ or subscription threats is going to change that. Instead, consider having a little faith that CCP has the health of the game and our best interests at heart. If it doesn't work out they'll fix it. If they really do make a mistake so terrible as to cause that graph to go down, then you can say "I told you so" afterward and rub it in all you want. Show some faith and have a mature conversation about the problem. P.S. The tiny dip in that graph was Incarna. If you know anything about Incarna you know much people hated it. People still came back. You. I like you. There aren't nearly enough people in this thread looking at things with a level head. Things were looking grim before. CCP saw that, and they understood a change was necessary, very likely a huge change. They're trying a huge change, and if it doesn't work, will continue to iterate on it until there's a working balance.
This isn't some "gun and done" change, it's a single (albeit massive) building block in a house of changes (one might even say it's the foundation, though I think the Tiericide initiative was the real foundation, this is more akin to the joints in the walls). |

Summer Isle
Autumn Industrial Enterprises
100
|
Posted - 2014.10.03 00:33:00 -
[14] - Quote
Ab'del Abu wrote:Just putting it out there:
Dreads and other assorted jump-capable ships without ship maintenance array should get a small SMA for storage of a frigate sized vessel.
Imagine you make some jumps and end up with a couple hours of cooldown timer ... sitting in some station in the middle of nullsec. It would be handy to have a ship (say a ceptor) to get somewhere else instead of just logging off. Rookie ships are freely available (though I'd still love to get BP's for them). That being said, I would actually love seeing BS and above all having a 500 m3 SMH for fitting a shuttle in it. I've gotten addicted to sticking a shuttle in my DST's fleet hangar and being able to shuttle around to scout or simply to move around while waiting. |

Summer Isle
Autumn Industrial Enterprises
100
|
Posted - 2014.10.03 00:34:00 -
[15] - Quote
Murauke wrote: Whats even funnier is the big alliances can already turn out hundreds of capitals a month, does CCP not think that the big blocks haven't already identified several strategic systems to store caps in and use pod express / high sec to access said caps.
PodEx is going the way of the dino, and will be very, very limited in the future. You would need your people to jump clone to get to said caps, or fly there via gates. |

Summer Isle
Autumn Industrial Enterprises
101
|
Posted - 2014.10.03 02:44:00 -
[16] - Quote
Ukiah Oregan wrote: -- no one wants to a own a 0.0 system that has two belts in it and 3 moons unless the moon happens to be the "right" moon
I would. I'd even be willing to own a system with no belts and a single, solitary moon that's absolutely worthless for mining. Hell, if such a nulsec system existed, I'd fight to put my name at the top of its "ownership" list, whether it were through actual ownership, or renting. I would prefer it to be lowsec (I much more enjoy lowsec than nul, but that doesn't mean I wouldn't make exceptions for such a system), but I have quite a few ideas on what to do with such a system, some of which would be rather dull to the average person, others of which would be quite lucrative.
Sadly, to my knowledge, no such system exists anywhere in EVE (if one does, please point it out to me!) |

Summer Isle
Autumn Industrial Enterprises
101
|
Posted - 2014.10.03 02:54:00 -
[17] - Quote
Aloh wrote:Limiting the amount of SOV that can be held by a corp based on activity would only hurt the big SOV alliances not the small corps/alliances trying to break into SOV.
Limiting the amount of Sov a corp or alliance can hold would be meaningless, and would hurt the smaller players more than the larger, as the larger can more-readily break their group into numerous smaller groups, while still acting as a singular entity.
The larger groups have the logistics and tools to accomplish this. The smaller groups rarely do. |

Summer Isle
Autumn Industrial Enterprises
101
|
Posted - 2014.10.03 03:34:00 -
[18] - Quote
Kassasis Dakkstromri wrote:So, just like a tax payer is 'entitled' to functioning civil services, that address their actual needs; many feel that CCP/EVE Online have reached a point of maturity as an MMORPG that makes it incumbent on them to act as proper stewards of *our* game. And iterating through a CSM 'Advisory and Consent' mechanism that they themselves established - rather than OP-Dev-Crush-It-With-A-Viking-Hammer development style. If the difference between a video game and a public service is so small in your mind, you have really, really got to get outside. I'm not even joking with this, you need to cancel your sub(s), go outside, and actually live for a while.
EVE is a game. A public service is generally a necessity for safe and healthy living.
Cities and States and Countries provide services to people to allow those people to actually live.
And EVE? EVE is a game. |

Summer Isle
Autumn Industrial Enterprises
106
|
Posted - 2014.10.04 06:37:00 -
[19] - Quote
Galmalmin wrote:So, earlier this year I had to abandon my business plan to bring minerals to 0.0 from HiSec via compression through various modules that were then recycled. I had added accounts to have an alt corp in hisec, secured a POS in hisec, populated it with the needed POS modules, secured the BPO's, researched the ME/PE for them to my liking, trained up JF pilots, added accounts and trained up my cyno chain crew, scoured the markets to get the best prices I could for minerals and freightered my purchases to the POS... CCP nerfed the compression business.
So, I adapt to now just compress raw ore at the POS (so I have to go back and start buying raw ore and ship that bulky crap) and start to ship those compressed blocks to 0.0 (never mind the multiple Billions of ISK worth of minerals I have stockpiled for the previous business plan that CCP nerfed for me) and now my cyno chain is null and void? I can not run multiple accounts of JF to haul what I need to haul in the time frame I have to haul it?
Don't tell me to work with others, this WAS my Eve and I played it the way I wanted to, not the way you or anyone else say I should play it. SANDBOX? Bull ****!!
I am done. I started EVEOnline in March of 2009.
Six accounts unsubscribed today, effective between November 16 - 17 depending which account.
Pulling POS and modules down, parking them in station.
No, the stuff is just going to rot in station, ya can't have it.
Don't let the door hit ya where the EVE Gate spit ya. |

Summer Isle
Autumn Industrial Enterprises
120
|
Posted - 2014.10.06 13:29:00 -
[20] - Quote
It seems this thread has slowed down by quite a bit. No matters, I suppose, since it's already the largest thread ever created within EVE.
Granted, I don't think it's the most amount of posts on a specific topic. I'm pretty sure the umpteen-million "nerf cloaking" threads take that by a rather large margin. -áTalk is cheap, but Void S and Quake L are cheaper. |
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Summer Isle
Autumn Industrial Enterprises
130
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Posted - 2014.10.22 02:38:58 -
[21] - Quote
I understand that the Rorqual will be getting a bit of a makeover eventually, but as it currently stands, it really is pretty paltry. Isn't there any love that can be given to it (in reduced fatigue, or long distance, or something) until it gets its overhaul? Maybe? Anything at all? Even a little peck on the cheek for being a good little girl for so many years while all of her brothers and sisters outshone her?
-áTalk is cheap, but Void S and Quake L are cheaper.
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